By Mario Szpuszta, Ingo Rammer
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Note Singletons have an associated lifetime as well, so be sure to override the standard lease time if you don’t want your object to be destroyed after some minutes. Singleton); // the server will keep running until keypress. ReadLine(); } } When the client is started, the output will show a behavior consistent with the “normal” object-oriented way of thinking; the value that is returned is the same value you set two lines before (see Figure 3-3). Figure 3-3. Client’s output for a Singleton object The same is true for the server, as Figure 3-4 shows.
First and foremost, there are two very different kinds of objects when it comes to remoting: objects that are passed by reference and those that are passed by value. MarshalByRefObjects2 allow you to execute remote method calls on the server side. These objects will live on the server and only a so-called ObjRef will be passed around. You can think of the ObjRef as a networked pointer that shows on which server the object lives and contains an ID to uniquely identify the object. The client will usually not have the compiled objects in one of its assemblies; instead only an interface or a base class will be available.
NET Framework also allows a socalled sponsor to be registered with a server-side object. It will be contacted just before the lifetime is over and can also increase the object’s time to live. The combination of these two approaches allows for a configurable lifetime service that does not depend on any specific connection from the server to the client. NET Remoting: it never depends on any existing connections. These are created and destroyed on demand. NET automatically keeps track of where they originated.