Advanced Magic: BESM D20 Supplement by David Lyons, Michelle Lyons

By David Lyons, Michelle Lyons

Complex d20 Magic presents avid gamers with a balanced, refined magic procedure for d20 procedure role-playing video games (including BESM d20). The e-book offers entire principles for a skill-based magic approach, instructions on tips on how to safely convert conventional d20 spells to be used with the complex approach, and hundreds and hundreds of switched over and new spells for simple use.

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Sample text

Physical attacks against you have a 50% miss chance while blinking. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment). If the attacker can see invisible creatures, the miss chance is also only 20%. For an attacker who can both see and strike ethereal creatures, there is no miss chance. Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike. Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures.

A spellcaster can only query about the same set of events one time in any given scene. All answers during that scene will default to the initial response. If the augury succeeds, you get one of four results: weal (if the action will probably bring good results), woe (for bad results), weal and woe (for both), or nothing (for actions that don’t have especially good or bad results). ADVANCED d20 MAGIC AWAKEN TRANSMUTATION CASTING DC: # OF SLOTS: RANGE: TARGET: DURATION: SAVING THROW: SPELL RESISTANCE: ~B~ BALEFUL POLYMORPH TRANSMUTATION CASTING DC: # OF SLOTS: RANGE: TARGET: DURATION: SAVING THROW: SPELL RESISTANCE: 38 2 Close (25 ft.

This spell requires one slot to learn. Nightmare is a 5th-Level sorcerer/wizard and bard spell that normally requires 10 minutes to cast. The base DC of 38 is increased by +10 for the 10-minute ritual, for a total DC of 48. This spell requires two slots to learn and has a base save DC of 17 (6 + one-fifth of 48 + 2). Order’s wrath is listed only as a 4th-Level spell of the Law domain, so it is treated as a 4th-Level spell. Its base DC is 34, which is not modified for either casting time or foci.

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